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Working rom of gauntlet legends n64
Working rom of gauntlet legends n64






However, and I feel this is a key somehow, the missing textures show up PERFECTLY while the game is paused (start button paused), however when I unpause they go away and it's just blackness where they are again. When i turn "force legacy pixel pipeline" on under Advanced, the textures loaded for a few seconds during the opening scene, and when I started the game, the textures were missing again.

working rom of gauntlet legends n64

So after a little more tweaking and trying every possible option under graphics configuration, I made progress So after about 20-30 minutes of fiddling I made a few interesting discoveries, as follows ġ) when trying Glide rather than Jabo, the missing textures would load, but the game itself would freeze every time i hit Start Game, so immediately Glide is not usable for this.Ģ) when I go to graphics configuration, and turn on "Software Rendering" under Advanced, the missing textures load, but the game is unplayable due to god-awful lag and horrible graphics The game runs fine, but the walls and a few other textures wouldn't load.

working rom of gauntlet legends n64

At first, certain textures just wouldn't load. Okay so let me start by saying, for me and my set up, Jabo's works better than Glide, at least for Gauntlet.

#WORKING ROM OF GAUNTLET LEGENDS N64 WINDOWS 7#

Windows 7 OS, model: Dell Studio XPS 1640

working rom of gauntlet legends n64

Graphic plugin: Jabo's Direct3D8 1.7.0.57-ver5 Let me start off by saying yes, it's that ol Gauntlet chestnut, however I'm posting because the most recent thread I saw was for PJ64 1.7






Working rom of gauntlet legends n64